![]() ![]() Enemies are visible in hostile environments like dungeons and avoiding confrontation feels like running through molasses. Unfortunately, navigation is hampered by an annoying flaw which is the painfully slow pace of character movement. The layout is very functional and saves players the trouble of wandering from one side of a town to the other trying to find a shop. Inside a house or in a town square, players can talk to NPCs, make transactions, and search a few objects in the environment for tidbits of information. ![]() All of the major houses, shops, and points of interest in the highlighted location are selectable with the D-pad, and players don't directly control their character's movements until they pick a location. ![]() The second type of navigation screen is an overhead view of an entire town. Also, towns are not labeled if they aren't in the immediate vicinity, so traveling long distances can be confusing. When traveling on foot players are only able to walk to adjacent areas, so navigating the map can take awhile. First, there is the world map, which shows all of the continents and places that the character is able to travel to from their current location. There are three basic displays when navigating the world of Lunar. More conventional attacks make an appearance later in the game when more characters are added to the team including an archer or a beast master that uses her claws to inflict damage. Lucia, being a somewhat timid female is of course relegated to casting spells, but she can also bop enemies on the head with an umbrella. Instead of carrying a sword, Jian inflicts damage through acrobatics and his main weapons are the shoes on his feat. The couple makes a living by transporting packages between trading outposts called Gads Express. The main character is named Jian who's joined by a delicate side kick named Lucia. Dragon Song doesn't suffer from poor translations it just doesn't have the charm or cohesive storytelling of the past games. This is partially due to the very high standard set by Working Designs when they translated the dialogue for Lunar: Eternal Blue and Lunar: The Silver Star Story. The story feels like more of a retelling of Lunar than an addition to the mythology and I didn't feel as connected to the characters as I did in previous installments. Players come into contact with Beast Men, The Vile Tribe, and Dragons, but don't expect Alex or Nall to make an appearance. The setting is still a world that exists by the grace of the goddess, Althena. Dragon Song has plenty of references to the Lunar universe but the game is a prequel in the way that Knights of the Old Republic predates the original Star Wars trilogy. ![]()
0 Comments
Leave a Reply. |